Over the last decade, massively multiplayer online role-playing games (MMORPGs) like World of Warcraft have broken down the barriers between millions of players around the world they’ve also created strange new occupations such as gold farmers - menial workers, mostly in the developing world, paid a pittance to gather in-game items for wealthier players. Now look at what the Internet has wrought. Anyone who has suffered family fallout over an evening of Monopoly, or lost sleep over a Fantasy Football roster, knows this all too well. Their mini-marketplaces and ersatz economies are just as hard to predict as their real-world counterparts. Games have unintended consequences, good and bad.
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